You can modify weapons at workbenches, adding better sights, suppressors and ammo types into the mix, as well as change their appearance and add little charms. You can sneak your way around and take out enemies with melee kills or headshots, or go in all guns and Supremos blazing. Overall, the combat is as good as it's ever been. There are other silly yet effective weapons available in-game, too, like the CD Launcher that questionably blasts the Macarena. When you're being pursued by cars, trucks and helicopters, you can see why this would come in handy. Later on, you'll unlock another Supremo that unleashes an EMP attack that can take out security systems and vehicles. My advice? Pair it with the flame retardant gloves-much like in Far Cry 5, the entire environment can catch fire and I spent way too long dying in the blaze. You'll begin with a flamethrower and rocket launcher combo that's just as stupid and OP as it sounds. You can combo it with a weapon to inflict terrible damage on your opponents as you see fit. The Supremo is like an ugly backbling that brings way too much power to a fight. In the first few hours of Far Cry 6, you'll hear the word "guerrilla" more times than you'll be able to count It's repetitive, yes, and typical of how the game treats its revolutionaries as caricatures, but he does at least give you one major gamechanger: the Supremo.
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Juan Carlos, a veteran guerrilla, will school you on his guerrilla rules on how to be a guerrilla and succeed in guerrilla warfare.
In the first few hours of Far Cry 6, you'll hear the word "guerrilla" more times than you'll be able to count.
Family-whether through blood or friendship-is a core theme in Far Cry 6 and one Dani struggles to reconcile given her history. As she comes to understand the plight of the people and Diego's suffering at the hands of his father, we see her alliances shift and her core beliefs strengthen. She begins as many underdogs do: unaware of what she truly believes in.